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RELATED: Sony & Microsoft Have Two Drastically Different Approaches to Next-Gen Gaming It only heightens the horror when one knows they're being chased, tries to keep eye contact to stay safe, and then realizes they have to blink, to close their eyes. The player cannot keep their eyes open forever, so blinking is a must, but obscuring your vision means you're wide open to monsters like SCP-173. To keep the player on their toes, Containment Breach introduced the Blink system. The enemy types are varied and terrifying, adding to the sense of perpetual dread. Enemies are a shining standard of the game players may encounter SCP-939 "With Many Voices" or SCP-106 "The Old Man," and there are many more to encounter. Horror games need to keep players scared and on their toes, and Containment Breach comes through there with flying colors.Īside from SCP-173, there are thousands of creatures in the universe, and the game features a great selection of them. However, whereas Slenderman was a constant threat who would appear randomly before disappearing, the SCPs never leave and are always just waiting for one slip up to pounce on the player. In this way, Containment Breach is reminiscent of horror titles like Slender.
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Players must constantly keep enemies like 173 or other hostile entities in mind when moving throughout the game. SCP-173, a sentient statue that moves when the player isn't looking at it, perpetually pursues the player throughout the game. The game also boasts a persistent antagonist, not unlike Resident Evil 2's Mr. This feeling of never knowing what's ahead and never being safe is part of what makes SCP: Containment Breach such a magnificent game. This means that while journeying throughout the facility, not only is SCP-173 a constant threat, but there are also all manner of other creatures. Throughout the game, the player encounters many hostile SCPs that wish to kill them. One of the things making this game so memorable is that the player is never truly safe.